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Thread: Damage formula

  1. #21
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    Quote Originally Posted by ownagz View Post
    Dude you just proved me and prefix right, your damage goes down because you increase defense... you just can't get 2 unrelated stats and put em in your formulas...
    Dude don't you find it strange that you hit for the same damage from 0 def up to your AR? does that speak something to you? So the mobs def is useless below your AR then. Ofc not! the only reason that peculiarity happens is becus your AR ignores it. And when I increase the def it goes down because now the def is higher than the AR and the AR can't completely ignore the def. Think about it and let it settle.

    Either that or hit a mob at 0 Def and use my formula to calculate at whatever def levels and you will find it to be the exact damage shown on the dummy.
    Last edited by Felinity; 12-07-2017 at 07:44 AM.

  2. #22
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    AR: 62 |Monster Def: 0 |Net Def: 0 |Damage Done: 2237 |MonsterImmu=Penetration
    capture_20171207_135148_840.jpg
    AR 62 |Monster Def: 62 |Net Def: 0 |Damage Done: 2237 |MonsterImmu=Penetration
    capture_20171207_135216_672.jpg
    AR 62 |Monster Def: 72 |Net Def: 10 |Damage Done: 2237*0.95 =2125.15 |MonsterImmu=Penetration
    capture_20171207_135245_559.jpg

    capture_20171207_135341_681.jpg

    capture_20171207_135409_135.jpg

    capture_20171207_135432_387.jpg

    Notice how the damage stays the same from 0 def to the weapon AR I'm using? And only decreases past the AR. And the reduction is 5% or the initial damage multiplied by 0.95 because the net def is 10 and was not completely ignored by AR. I even tested on another weapon with different AR.

    AR contributes to two things. Multiplying your damage by the list I've posted and ignoring def values.
    Last edited by Felinity; 12-07-2017 at 08:15 AM.

  3. #23
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    Quote Originally Posted by Felinity View Post
    AR: 62 |Monster Def: 0 |Net Def: 0 |Damage Done: 2237 |MonsterImmu=Penetration
    capture_20171207_135148_840.jpg
    AR 62 |Monster Def: 62 |Net Def: 0 |Damage Done: 2237 |MonsterImmu=Penetration
    capture_20171207_135216_672.jpg
    AR 62 |Monster Def: 72 |Net Def: 10 |Damage Done: 2237*0.95 =2125.15 |MonsterImmu=Penetration
    capture_20171207_135245_559.jpg

    capture_20171207_135341_681.jpg

    capture_20171207_135409_135.jpg

    capture_20171207_135432_387.jpg

    Notice how the damage stays the same from 0 def to the weapon AR I'm using? And only decreases past the AR. And the reduction is 5% or the initial damage multiplied by 0.95 because the net def is 10 and was not completely ignored by AR. I even tested on another weapon with different AR.

    AR contributes to two things. Multiplying your damage by the list I've posted and ignoring def values.
    Do this put the mob to a set amount of def and use a triumph filler to add 1 ar. Don't change the stats and try to extrapolate data because many dumb math formulas in this game work under the hood.

    Set mob to one stat then add one ar.
    Family Name : Prefix
    "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." - Taylor Swift

    Prefix Videos : http://forum.eurogamez.eu/showthread...Prefix-Video-s

  4. #24
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    That happened because the net def was already zero.

    Look at this when
    AR =63| Def 64| Net Def: 1| Damage: 1827
    capture_20171207_151751_626.jpg
    After popping Attack Filler 1AR = 1 Ignore Def = 0.5% reduction
    AR = 64| Def 64| Net Def: 0| Damage: 1827/0.995 = 1836.18 value was rounded up to 1837
    capture_20171207_151813_415.jpg
    Last edited by Felinity; 12-07-2017 at 09:29 AM.

  5. #25
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    Quote Originally Posted by Felinity View Post
    That happened because the net def was already zero.

    Look at this when
    AR =63| Def 64| Net Def: 1| Damage: 1827
    capture_20171207_151751_626.jpg
    After popping Attack Filler 1AR = 1 Ignore Def = 0.5% reduction
    AR = 64| Def 64| Net Def: 0| Damage: 1827/0.995 = 1836.18 value was rounded up to 1837
    capture_20171207_151813_415.jpg
    I can't even read those, use IMGUR so the image isn't 10 pixels.
    Family Name : Prefix
    "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." - Taylor Swift

    Prefix Videos : http://forum.eurogamez.eu/showthread...Prefix-Video-s

  6. #26
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    Quote Originally Posted by Prefix View Post
    I can't even read those, use IMGUR so the image isn't 10 pixels.
    my bad here's new link

    https://imgur.com/a/BGoen

  7. #27
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    I'd like to know if I'm doing the math wrong here (I'm just trying to be cost effective with dual weapon chars like Code L)

    Using the formula posted on the first page.
    Atkbase(alt+e)*MonsterAttack*Racial*(AR-DR multiplier)*|(1-DamageReduction)|

    lets say my code L has
    1000 atk base * 50% monster attack * 90% racial(on both weapons)* 1 (no AR multiplier) = 2850 using both weapon racial
    1000 atk base * 50% monster attack * 45% racial(on 1 weapons)* 1.19 (2ar difference) = 2588 using 1 racial + 1 AR weapon.

    The difference is about 10%, but I could potentially save a lot of money by only getting 1 racial set instead of 2.

    Additionally, does the weapon that carries racial stat makes a difference? since I believe Code L swings the sword twice and sabre once per cycle?

    Thank you guys.

  8. #28
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    Quote Originally Posted by emiya245 View Post
    I'd like to know if I'm doing the math wrong here (I'm just trying to be cost effective with dual weapon chars like Code L)

    Using the formula posted on the first page.
    Atkbase(alt+e)*MonsterAttack*Racial*(AR-DR multiplier)*|(1-DamageReduction)|

    lets say my code L has
    1000 atk base * 50% monster attack * 90% racial(on both weapons)* 1 (no AR multiplier) = 2850 using both weapon racial
    1000 atk base * 50% monster attack * 45% racial(on 1 weapons)* 1.19 (2ar difference) = 2588 using 1 racial + 1 AR weapon.

    The difference is about 10%, but I could potentially save a lot of money by only getting 1 racial set instead of 2.

    Additionally, does the weapon that carries racial stat makes a difference? since I believe Code L swings the sword twice and sabre once per cycle?

    Thank you guys.
    Racials get split between the 2 weapons and halfed, rounded down. So if you use a racial sabre it still makes ur sword add damage. So you need both racials.

    Code L is 2x Sabre + 1x sword, Leona is 2x Sword + 1x Sabre
    Family Name : Prefix
    "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." - Taylor Swift

    Prefix Videos : http://forum.eurogamez.eu/showthread...Prefix-Video-s

  9. #29
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    Quote Originally Posted by emiya245 View Post
    I'd like to know if I'm doing the math wrong here (I'm just trying to be cost effective with dual weapon chars like Code L)

    Using the formula posted on the first page.
    Atkbase(alt+e)*MonsterAttack*Racial*(AR-DR multiplier)*|(1-DamageReduction)|

    lets say my code L has
    1000 atk base * 50% monster attack * 90% racial(on both weapons)* 1 (no AR multiplier) = 2850 using both weapon racial
    1000 atk base * 50% monster attack * 45% racial(on 1 weapons)* 1.19 (2ar difference) = 2588 using 1 racial + 1 AR weapon.

    The difference is about 10%, but I could potentially save a lot of money by only getting 1 racial set instead of 2.

    Additionally, does the weapon that carries racial stat makes a difference? since I believe Code L swings the sword twice and sabre once per cycle?

    Thank you guys.
    No. Regardless of its attack cycle the game takes the average of both base weapons example if sabre is 325 and sword is 290 the average is (325+290)/2. After this it multiplies by whatever multiplier you have, for racials as prefix said its also an average. Then it takes this value multiplies it by the number of attacks and redistributes it into the number attacks done by varying percentages which differs from each character/stance. For example: 1000*3=3000. Sword gets 75%x1 Sabre Gets 25%x2. So sword does 2250 while sabre does 375x2.

    Also you are right by saying that u could potentially save by going AR racial. But for lower Dr Mobs the difference is quite a lot if you do the math. Lets say from your above calculations instead of AR=DR you replace it with AR-DR= 3 then the values become 3,619 and 3,044 respectively a 19% increase. The discrepancy will go higher as you increase the difference.

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