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Thread: Sky Road Stats

  1. #1
    Whistleblower
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    Sky Road Stats

    Can someone post Sky Road Stats so that others can gear for it in future be it character or gear wise.

  2. #2
    Whistleblower
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    Quote Originally Posted by Felinity View Post
    Can someone post Sky Road Stats so that others can gear for it in future be it character or gear wise.
    Wreckage of Heavenly Road
    Orden`s stats,if i remember it correctly: 94 AR\88 DR (114\108 if lured), 200 PEN, 180 IMM ,~210k ATK,~237 DEF. 100 RES.
    Due to high IMM+RES pair, ranged DPS is preferred (DEF is relatively low). Hermes is probably the best choice due to her high IDEF when stacked.
    Preferred DEF debuffs : Lisa (Physical Grinding), Brunie, Idge, Armonia -DEF artifact, Jane, Jaina.
    As boss (Orden) inflicts [Requiem], i`d recommend to bring ATK debuffers such as Joshua, Lorraine, Dolores, Claude,Sariel ..
    At least a couple of Emilia is needed due to lure mechanics and 20% HP teleports (boss will teleport every 20% of his HP into different corner of the map, and begin to walk towards the tank as soon as it happens. As he have a anti-lure mechanic the same as weekly Oscuras or 2nd RR mission (getting +20\+20 if lured away from his original spot, or the original TP position after 20% hp shift)- tank will have to take at least a couple of 114AR hits before he can lure Orden back to his original position (NOT THE START OF THE MISSION, BUT THE CORNER OF THE MAP IN WHICH HE APPEARED).
    Technically Hermes\Caisse can deal something close to "true" damage to Orden if he`s fully debuffed. -50 DEF from Brunie, -15 from Jaina, -30 (33-36) from Jane , and Idge+Lisa+.., and rare,but still possible Blood Curse from Emilia, plus in-built Hermes IDEF, PEN and skill`s Ign.DEF by xx gives a good Hermes...) practically nullifies his DEF (and a big chunk of IMM), plus he`ll get up to -6 DR from Idge+Lisa(Grinding+LS). But with full debuff spectre "classic" rDPS like Misa is okay too.

    Typical raid mechanics is : Safe Zone AOEs (Safe Zones divided by different attack types - Range,Melee, Magic), AOE spamming, Anti-Lure, various debuffs(special mention - [Requiem] and [Drain]. Plus TP noted above.
    No rulette rewards.
    Typical loot - up to 20 (not cenrain about right numbers) Valeron recipe scrolls , around 5-10 armor craft pcs, 1 armor\acc recipe (not guaranteed), all dropped on the floor.
    Additional entry- 5 EJ.
    Not sure that i haven`t forgot anything, but overall that`s it.

  3. #3
    Whistleblower
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    ATK debuffers is a joke. Whole squad always are at 1 HP.
    +7 GMT server, #makeithappen

  4. #4
    Whistleblower
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    Yeah, Drain+ Reqiem is a pain. Plus you can kite orden even if he killed a tank.

  5. #5
    Wisdom Seeker Xelaine's Avatar
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    Quote Originally Posted by itsyous View Post
    Yeah, Drain+ Reqiem is a pain. Plus you can kite orden even if he killed a tank.
    Mmmmm... does he has regen? DW tactic? Emilia or Claire/Banshee/Hermes/Caisee kiting, other - spacebaring.
    " Satis Faction "

  6. #6
    Whistleblower
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    Quote Originally Posted by Xelaine View Post
    Mmmmm... does he has regen? DW tactic? Emilia or Claire/Banshee/Hermes/Caisee kiting, other - spacebaring.
    Cant kite in small room.
    He is fast enough to reach to your team in few sec
    The room will be full of DOT area
    The room will be full of bomb area

    P.s: Hermes is the only ranged dps can be bought in this raid
    Last edited by egado; 05-27-2018 at 06:11 PM.
    +7 GMT server, #makeithappen

  7. #7
    Whistleblower
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    Quote Originally Posted by Xelaine View Post
    Mmmmm... does he has regen? DW tactic? Emilia or Claire/Banshee/Hermes/Caisee kiting, other - spacebaring.
    Probably possible with Emilia , but...How long will she keep aggro?
    His walk animation is hella broken, so it can be annoying (at least when i participated , his walk animation was like 0,25s long step, then micro-tp 1 step forward and then step animation again. It`s like animation is not complete,and it should be like 2x longer,and his moving forward should be 2x faster then it is.

    Also... Yeah, as egado said - kiting will be harder from 2nd room (80% HP left) after his 1st TP, as he`s moving to a smaller room ( if you remember Synodia Orden`s battle -1st part is when you`re fighting him, 2nd and later- where the elements stones is (Fire,Mind....etc). And he`s changing position every 20% HP to the next room. AOE spamming is something you can survive in 1st room, but starting from 2nd one, due to less space to move it`s harder to avoid it. Also you`re gonna spend alot of SC if you bring different roles chars (for example Hermes + Idge+ Emilia), as you`ll have to place your characters in 3 "safe zones" every AOE(like half of time for this mission.)
    Good thing is that you have a chance to leave an "anchor" ,as there`s no summoned trash minions and no global range effects. So if you compare it with Pharrel weekly -it`s easier not to get your whole squad wiped out in that one. And also as long as someone can take aggro - you can easily take your time to rebuff.

  8. #8
    Whistleblower
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    Quote Originally Posted by itsyous View Post
    Probably possible with Emilia , but...How long will she keep aggro?
    His walk animation is hella broken, so it can be annoying (at least when i participated , his walk animation was like 0,25s long step, then micro-tp 1 step forward and then step animation again. It`s like animation is not complete,and it should be like 2x longer,and his moving forward should be 2x faster then it is.

    Also... Yeah, as egado said - kiting will be harder from 2nd room (80% HP left) after his 1st TP, as he`s moving to a smaller room ( if you remember Synodia Orden`s battle -1st part is when you`re fighting him, 2nd and later- where the elements stones is (Fire,Mind....etc). And he`s changing position every 20% HP to the next room. AOE spamming is something you can survive in 1st room, but starting from 2nd one, due to less space to move it`s harder to avoid it. Also you`re gonna spend alot of SC if you bring different roles chars (for example Hermes + Idge+ Emilia), as you`ll have to place your characters in 3 "safe zones" every AOE(like half of time for this mission.)
    Good thing is that you have a chance to leave an "anchor" ,as there`s no summoned trash minions and no global range effects. So if you compare it with Pharrel weekly -it`s easier not to get your whole squad wiped out in that one. And also as long as someone can take aggro - you can easily take your time to rebuff.
    Whats the use of safe zone ?
    P.s: i got these things
    Orden.jpg
    Last edited by egado; 05-27-2018 at 06:42 PM.
    +7 GMT server, #makeithappen

  9. #9
    Whistleblower
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    Quote Originally Posted by egado View Post
    Whats the use of safe zone ?
    P.s: i got these things
    Orden.jpg
    this things is from Arpe Valeron`s quest, if i remember it correctly it`s not loot from boss directly.

  10. #10
    Whistleblower
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    Quote Originally Posted by egado View Post
    Cant kite in small room.
    He is fast enough to reach to your team in few sec
    The room will be full of DOT area
    The room will be full of bomb area

    P.s: Hermes is the only ranged dps can be bought in this raid
    why is hermes the only ranged dps that can be brought to the raid? Is it the boss range or aggro count? IDEF% is actually overrated because it ignores defense after all reductions its the last to be applied as i've tested it. So means 30% IDEF% will only apply to [236-30(jane)-15(jaina)-13(grinding)-12(punisher)-30(hermes Skill)-80(AR)]*0.7=56*0.7=39.2 DEF remaining and 19.6% damage reduction. Effectively reducing only an additional 16.8 DEF.

    If you compare it to other ranged skillers like misa [236 -30(jane)-15(jaina)-13(grinding)-12(punisher)-60(should be 90 if misa Skill is fixed haven't tested it since a month ago)-80(AR)]*0.9 = 26*0.9 = 23.4 DEF remaining and 11.7% dmge reduction. As you can see IDEF% performs much worse than higher static IDEF from skills

    For normal attacks for hermes 86*0.7=60.2, 30.1% dmge reduction and for misa 86*0.9= 77.4, 38.7% dmge reduction. Unless u are considering normal attacks then IDEF% doesn't really differ much.

    Considering that misa does so much higher spacebar and with skills that have higher reduced dmge reduction why is Hermes the only ranged dps for Skyroad? Because purely from a DPS stand point it seems that Hermes might lose out. Is it something additional like a debuff from boss or something that only Hermes can be brought?
    Last edited by Felinity; 05-28-2018 at 01:01 PM.

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