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  1. #1

    for old NFEU setting back update change !!

    Dear All NFEU Fans,

    Now we are trying to change the server setting and back to the old nice NFEU setting and play-base.

    Belows are the points to change and questions;



    1. top level 120

    Now is 125. Do we have to change back? What can be the good thing and bad things on current version?


    2. max vets 40%, not 50%

    What can be the pros and cons on this change?


    3. neuts tradable from level 7 to 11

    Is this that big issue? After 12lvl people can trade.


    4. on premium ships, possibility to mount ALL guns within size, even guns from other premiums (of the same nation, obviously)

    Old NFEU was like that? Any worries on this?


    5. pilot stats were different: "scout" stat was disabled, "fighter" stat was for all pilots' attack, "bomber" for defense.

    Can someone explain more about this?


    6. in the AA training missions, possibility to gain experts (in the normal way, on sailors aboard the ship used in the mission). This was possible on NFEU, but was disabled later on NFNA.

    I think we can proceed this and carefully set the drop rate.




    Now the changing is not that easy but if we sort out so much important points first, we can start to change I think.

    Thanks and please check the points and give opinions.

    Team EuroGameZ

  2. #2
    Whistleblower
    Join Date
    Mar 2017
    Location
    Bordeaux/France
    Posts
    167
    Before I comment, I'll let other people give their opinion (as these suggestions came from me).
    Last edited by dudelebowski; 07-19-2018 at 02:58 PM.

  3. #3
    Quote Originally Posted by EuroGameZ View Post
    Dear All NFEU Fans,

    Now we are trying to change the server setting and back to the old nice NFEU setting and play-base.

    Belows are the points to change and questions;



    1. top level 120

    Now is 125. Do we have to change back? What can be the good thing and bad things on current version?


    2. max vets 40%, not 50%

    What can be the pros and cons on this change?


    3. neuts tradable from level 7 to 11

    Is this that big issue? After 12lvl people can trade.


    4. on premium ships, possibility to mount ALL guns within size, even guns from other premiums (of the same nation, obviously)

    Old NFEU was like that? Any worries on this?


    5. pilot stats were different: "scout" stat was disabled, "fighter" stat was for all pilots' attack, "bomber" for defense.

    Can someone explain more about this?


    6. in the AA training missions, possibility to gain experts (in the normal way, on sailors aboard the ship used in the mission). This was possible on NFEU, but was disabled later on NFNA.

    I think we can proceed this and carefully set the drop rate.




    Now the changing is not that easy but if we sort out so much important points first, we can start to change I think.

    Thanks and please check the points and give opinions.

    Team EuroGameZ
    I can agree with all points. On points 3 and 4 I dont really have an opinion so it is no matter to me.

  4. #4
    Quote Originally Posted by EuroGameZ View Post
    Dear All NFEU Fans,

    Now we are trying to change the server setting and back to the old nice NFEU setting and play-base.

    Belows are the points to change and questions;



    1. top level 120

    Now is 125. Do we have to change back? What can be the good thing and bad things on current version?


    2. max vets 40%, not 50%

    What can be the pros and cons on this change?


    3. neuts tradable from level 7 to 11

    Is this that big issue? After 12lvl people can trade.


    4. on premium ships, possibility to mount ALL guns within size, even guns from other premiums (of the same nation, obviously)

    Old NFEU was like that? Any worries on this?


    5. pilot stats were different: "scout" stat was disabled, "fighter" stat was for all pilots' attack, "bomber" for defense.

    Can someone explain more about this?


    6. in the AA training missions, possibility to gain experts (in the normal way, on sailors aboard the ship used in the mission). This was possible on NFEU, but was disabled later on NFNA.

    I think we can proceed this and carefully set the drop rate.




    Now the changing is not that easy but if we sort out so much important points first, we can start to change I think.

    Thanks and please check the points and give opinions.

    Team EuroGameZ

    1. Bring back 120.
    2. Max 40%
    3. You should really make neutrals 7-11 tradable again.
    4. Yes, I miss that option tho its not important for me, but it would be good to see it again.
    5. I am sorry but I cant really explain (I never used CVs that much), I do know that only fighter (no scout) and bomber stats were relevant in old NFEU tho. (Dudelebowski should explain maybe?)
    6. Yes this is a good idea, bring those missions back.

  5. #5
    Hi,
    first of all good idea.
    4. could create imbalanced setup's. Shinano with Amagi guns etc. Perhaps for later..

    1.2.5. when applied to existing crews it will make them less value and the lvl125 ships could not be used anymore. I am for that but you have to compensate those players. I hope this means no more bb6.5 neither they are really imbalanced.

    The change of the stats for pilots were made to create more diversity in cv setups. You could focus on defense (bomber stat) with nation that support that (durable planes) or focus on attack (fighter stat). Which leads to different play-styles when fighting with planes.

    cheers whiskeybob

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