Long time passed since i released 1st version of my kit, but that`s a second one.
Right now it`s parsing all major information about characters, stances, skills. That information is then store as one .HTML file, kinda big one (~1 MB for English, ~1.5 for Russian (coming soon)). Images is stored separately (storing the images in base64 would make the database 20+ mb in volume (maybe a bit less if images is converted into jpeg, but not so big difference).
It`s basically an alternative to Egado`s Excel database (which i really respect, actually half of data structures was made by looking on Egado`s way of presenting info).
This theme will be updated from time to time to publish new versions of the kit.
I will not publish new database after every update, only major updates and new char releases.
Differently from Egado`s database, this one IS NOT supposed to be updated by me . Instead i`m packing it into one "one-click" solution, so everyone can simply unpack it and parse the database from the actual game client.
Due to different client corruptions (which is happening way more often last few months, tbh), some images can be missing. On my game client that brought ~5 broken portraits and ~3 stances with no skill icons. That`s sometimes depends on GE`s inner files being incorrectly structured (for example - typo by devs in file names. Yah, happening sometimes).
Currently this one is in alpha-versions. Serious bugs can happen. I don`t know if i`m able to heavily develop it further (mainly because of my health issues), but i count that i`ll at least implement non-char information tabs (Achievments, items+recipes, etc). No ETA. No centrain promises. Think of it as of it`s last update, any upcoming updates is not guaranteed. Maybe it`ll happen. Maybe it`s not.
1)Unpack .zip file into /ge/ folder of your client.
2) Launch Prepare+Parse.bat.
3) Launch EnglishDatabase.html
4) Pick a character by pressing "Open" button on the page, and clicking the needed character in the list.
The DB will be put into EnglishDatabase.HTML file. It`s supposed to be shared with ./images/ folder, which this kit will also create. ./images/Misc/ currently will not be re-created if you delete it! ./images/Barrack/ and ./images/Skill/ will.
You can edit the page template in EnglishTemplate file. Do not touch 3 major keywords in this file - the ones in [[ ]] signs. You can edit the styles and mess with js variables a bit. That`s almost 100% enough to re-make this database into any Jupath-like , if you put enough efforts into CSS and images.
-Use Parse(English).bat if you change the template. It`ll shorten the execution time to 10-15 sec, by skipping the IPF unpack and folder structure creation.
-If you don`t use (and don`t plan to use) PHP on your PC, you can set .php files to be opened with /php/php.exe. This way double-clicking the .php file will launch it directly, so no .bat files needed.
5) Click Prepare+Parse.bat again AFTER updating the game client to get the updated .html
-As it`s purely HTML, it can be used on any device with web browser. It `s don`t use any modern (HTML5\CSS3) techniques , so it should be fine on any device.
-Character list is searchable (you can filter the names. For example,entering "Cadet" will output all chars with that word, from Adriana to Romina.
-Character table is sortable (you can sort the table to see the chars with the highest stats (like STR,INT), separate recruitable chars from rare\achievment ones,etc.
-Totally cleared from all non-playable content (like GM versions of chars, Operator,etc). Basically equal to in-game info center.
-Some of buffs\debuffs have it`s tooltips in skill table. Totally NOT every single ones, as devs is barely really putting correct info into the client.
-Whole .html page is ~1.1mb, in .zip it can shrink to ~200kb. It can be reduced even further in future versions, if one`s is coming out.
-The scripts is heavily optimized comparing to v1 kit. I basically rewrote everything from the scratch , abadoning the experience and code base that was shared with me by previous DB creator. Now the script itself (Parse part, as Prepare part is still related to ix3.exe and IZ\EZ toolkit from dneeht,and it`s run time can barely be shortened) is doing it`s job in ~10-15 seconds ( on underclocked R5 3600), and ram consumption is under 300mb (while old kit was 1GB+). Can become even better with the upcoming PHP versions (switching from PHP 5.4 to PHP 7 basically halved the RAM consumption)
And now to the sad part.
Due to my health issues, slowly fading interest to the GE as a game, and my whole life getting a bit messy, that`ll be one of the lastest releases i make for GE. While i have at least 2 major releases in work (don`t expect them until the October, tho), i don`t think i`ll ever do something like that.
One of the next releases will be helpful to the GEEU players in general. In short- no more reddy Error signs.
Those releases will be a compilation of my GE-related skills. But after that- it`s goodbye.
Good luck everyone!
Rumbis aka Krowsenway aka itsyous....