bok [Balance change] January - The deletion of dual weapon stance
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  1. #1
    Wisdom Seeker
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    [Balance change] January - The deletion of dual weapon stance

    [ Arnis ]
    [ Assault]: Gains -> Not gains when do normal attack.
    [ Argapo ]: Basic attack gains 1 level. Immunity +1, Critical +1 per level (Max 30 levels)
    < Lado Patada >: [ Argapo ] 5 level increase
    < Asesinato / Asalto / Rapida Ataque>: Got a chance -> No chance to ignore extra def, Deals 25% -> 0% additional damage to maximum hit health on a third hit. Consumes 10 levels of [ Argapo ] to increase skill power and PC''s def ignorance based on [STR] (6% dmg + 2.5 ignore def per 1 STR above 50)

    [ Death Chopping ]
    [ Assault]: Gains -> Not gains when do normal attack.
    <Stance basic stats> Immunity +10 -> +15
    [ High Tide ] Decreases -> Keep Defense , attributes resistance ,DEF Rating.
    [ Shackles ] Duration : 16 seconds based on 12 levels, DEF Rating -1, Max HP -24%, Movement speed -24%, max SP -24%, Casting Time + 25%, SP Reduction
    [ New Shackles ] Duration : 42 seconds based on 12 levels, DEF Rating -1, Max HP -24%, Movement speed -72%, max SP -48%, Casting time + 75%, SP reduction
    < Dance of Death >: Damage +1%->+0% per 1 evasion on evasion-type enemies, 60%->80% chance to inflict [ Blockade], Got a chance -> No chance to ignore extra def
    < Chopping >: Damage +1%->+0% per 1 evasion on evasion-type enemies, 60%->80% chance to inflict [ Prophecy], Got a chance -> No chance to ignore extra def
    [ Prophecy ]: DEF Rating -1, Max HP -24%, +200 Armor , +50 All Resistance , Inaction and continually decreasing HP
    [ New Prophecy ]: DEF Rating -1, Max HP -24%, -200 Armor , -50 All Resistances , Inaction and constantly HP Decrease

    [ Blitz Assault ]
    < Sonic Cross, lv12 > ATK : 1,494% -> 2,689%, 12->9 seconds, Max Range 5m -> 10m, Ignore 40 -> 60 def, 60% -> 80% chance of inflicting [ Paralysis ]
    < Miserable Fantasma, lv12 >ATK : 1,128% -> 2,026%, 20->14 seconds, Max Range 8m -> 12m
    < Back Stab, lv12> ATK : 2,567% -> 3,591%, 20->14 seconds, Ignore extra def on [Paralysis] target
    < Fatal Move, lv12> ATK : 3,278% -> 3,934%, 25->20 seconds, Ignore 50 -> 75 def, Ignore extra def on [Paralysis] target

    [ Combat Assault ] [ Shadow Assault ]
    < Counter > Cooldown : 30->10 seconds, Cast time : 1 -> 0.72 second
    < Upper Cut>: COOLDOWN 10 -> 8 seconds, Damage +1%->+0% per 1 block on block-type enemies
    < Vortexfear >COOLDOWN 15 -> 12 seconds
    < Shooting Blow > COOLDOWN 30 -> 23 seconds, Damage +1%->+0% per 1 block on block-type enemies
    < Midnight Slasher > Ignore 50 -> 75 def, COOLDOWN 30 -> 23 seconds, Damage +1%->+0% per 1 block on block-type enemies

    [ Death Shadow Ninjutsu]
    [ Assault]: Gains -> Not gains when do normal attack.
    <Stance basic stats> Shooting damage taken +0% -> +10%, MMagic damage taken -0% -> -20%
    < Deathshadow Gleam > Damage +1%->+0% per 1 evasion on evasion-type enemies, 80% chance to inflict [ Confusion ]
    < Silence Needles> COOLDOWN 12 -> 10 seconds, Max Range 10m -> 12m
    <Flood Earthquake> COOLDOWN 20 -> 17 seconds
    <Seal Sheave Ground >COOLDOWN 45 -> 37 seconds

    [ Femme Fatale]
    < Bloody Dagger > COOLDOWN 10 -> 8 seconds, Ignore 5 -> 9 def per [Pierced Wound] level, Deals 10% -> 30% more damage per [Pierced Wound] level
    < Fanning Blossom > COOLDOWN 13 -> 10 seconds
    < Fox Hound > Critical Damage per level + 5%
    < Burst flower >Ignore 5 -> 9 def per [Pierced Wound] level, Deals 10% -> 30% more damage per [Pierced Wound] level
    <Strafe Charge > COOLDOWN 22 -> 17 seconds, Ignore 5 -> 9 def per [Pierced Wound] level, Deals 10% -> 30% more damage per [Pierced Wound] level

    [ Master's Martial Arts]
    <Stance basic stats> Immunity 10 -> 20
    <Double Kick>: Ignore 30 -> 50 def, Deal bonus -> same damage in [Ferocious Heart] state
    < Elemental Kick >Deal bonus -> same damage in [Ferocious Heart] state
    < Dragon Punch >: Deal bonus -> same damage in [Ferocious Heart] state, Ignore 10~40 -> 75~125 when enemy in debuff state. Inflict [Rupture] on enemy
    < Elemental Dragon >: Ignore 50 def, Deal bonus -> same damage in [Ferocious Heart] state, Ignore 10~40 -> 75~125 when enemy in debuff state. Inflict [Rupture] on enemy
    [ Rupture ]: Duration 20 seconds , items and skills recovery rregeneration effects 50% decrease

    [ Dominate the Sky]
    <Stance basic stats> Immunity 15 -> 20
    < Full moon > Evasion +4 -> Immunity +2 per level
    < Thunder Spear > COOLDOWN 10 -> 7 seconds
    < Rush >: Duration 60 -> 180 seconds
    < Circle of Gravitation, lv12> COOLDOWN 20 -> 15 seconds, Def -36 -> -12%
    < Thunder wave > COOLDOWN 20 -> 18 seconds
    < Lightning Bomb > 70% chance to inflict [ Electric Field ]

    [ Wild Hammer ]
    < Pierce Blow >: Ignores additional def equal to 20% of the caster's def.
    < Upper swing > Ignores additional def equal to 20% of the caster's def.
    < Seismicwave > Ignores additional def, up to 30% of the caster's def at max casting.
    < Pulverize > Ignores additional def, up to 30% of the caster's def at max casting.
    < Rampage > Ignores additional def equal to 20% of the caster's def.

    [ Savate ]
    [ Disruption ] Max HP +5,000 -> +10,000, Ignore 12% -> 15% def of [ Heavy Armor ]
    < Destruction> Ignore additional armor proportional to your maximum HP ( up to 75 -> 100)
    < Acecia> Ignore additional armor proportional to your maximum HP ( up to 75 -> 100)

    [ Dadamos]
    <Basic stat> Shooting dmg taken +20% -> +10%
    [ Bleeding Toxin]: General attack deals bonus damage on PC equal to 3% -> 7% maximum HP
    < Kukatao /Sarmado/Fomoru/Canine>: Ignore 5 -> 7 def per [Paralytic Toxin] level ( Up to 75 -> 100 def)
    < Parpata>: Cant -> cant hit flying target. Ignore 5 -> 7 def per [Paralytic Toxin] level ( Up to 75 -> 100 def)

    [ Creacion ]
    <Domination>: -4% -> -0% casting time per level
    < Dominar/Cometa/Orden > Soft 50% -> 70%, Light 110% -> 100% ,Heavy 125% -> 110%
    < Espaccio> Cooldown : 30 -> 50 seconds, Soft 50% -> 70%, Light 110% -> 100% ,Heavy 125% -> 110%

    [ Messiah ]
    <Gelation>: -4% -> -0% casting time per level
    < Sacred Territory > Cooldown 22 sec -> 20 sec
    <Glorious Judgement > Soft 20% -> 70%, Light 80% -> 100%, Heavy 90% -> 110%
    < Holy Sacrifice > Cooldown : 30 -> 22 seconds
    < Sacredness > Soft 35%-> 70%, Cooldown : 30 -> 50 seconds

    [ Pythonisse ]
    [ Nature ] Duration per level 10 -> 30 seconds
    < Arrow Of Mind, lv12 > COOLDOWN 12 -> 10 seconds, ATK 1636% -> 1765%
    < Wavering Fire > Can -> cant hit flying target, [ Invincible ] -> Not [ Invincible ] on cast
    < Ice field > COOLDOWN 18 -> 22 seconds, Can -> cant hit flying target

    [ Extreme Purnisher ]
    < Imagination reload > Radius 4m -> 2m
    < Shooting Spree > Radius 10m -> 8m, max 7 -> 5 target
    <Bomb the Ripper > Max Range 12m -> 16m, Radius 8m -> 4m, Maximum 9 -> 5 target

    [ Barbatos ]
    < Merchen, lv12 >: Cooldown : 30 -> 60 seconds, Duration : 360 -> 240
    [ Cancer ]: Removed -> Kept On death , Duration 90 -> 50 seconds, Stealth Detection range 18m -> 15m
    < Lopa, lv12 >: Maximum 7 -> 5 target, ATK 978% -> 583%

    [ Prid ]
    [ Shooting Promote ]: Increases normal attack damage in proportion to the number of [ Agility ]( up to 400% -> 200%)

    Future plan (Not inclulcde in this update):
    Dual weapon will use its main weapon only. The secondary will be dummy weapon like Ania's 2nd Tonfa.
    Ex:
    Rapiere - x2 rapier -> x1 rapier
    Dominate the sky - Knuckle/Lightning bracelet -> Knuckle
    Last edited by egado; 01-19-2020 at 04:30 PM.
    FAQS:
    Q: What stance does my character have ?
    Q: What's my max crit rate ?
    Q: What's lv13 of this skill ?
    Q: Which hand weapon is my damage based on ?

    >Click here to see answer<

  2. #2
    Whistleblower
    Join Date
    May 2017
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    err that means the stat of the second weapon wont apply anymore?

  3. #3
    Whistleblower
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    I think you just need 1 weapon for the stance since egado said it will be like Ania. The second weapon would just be there for aesthetics like if you equip 1 +7 Valeron Rapier, it would appear on both hands.
    viva-vespanola.blogspot

  4. #4
    Whistleblower
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    May 2017
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    msb nerf again?

  5. #5
    Whistleblower
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    Quote Originally Posted by Moerte View Post
    #RIPMSB
    #RIPArch
    I guess Moon won't change much.
    and Catherine Torche become debuffer.
    I doubt that imc will let her debuffs proc in pve, as both are extremely op.
    1st have a mHP reduction, which can be equal to dozens and hundreds of millions of damagw if laid on full HP boss.
    2nd ...nope.

  6. #6
    Good because seeing three Arches in CW is just stupid.

  7. #7
    Whistleblower
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    Nov 2017
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    I wonder how the costume system will work for dual-wielding stances now. I loved equipping different series (ex. Angel and Curse) on chars like CNL or Adeline (BF). TBH, i love dual wielding battle styles so much (not only in GE), and wielding two different weaps felt good.
    But in the same time -it really needs to be done. Usually in MMO single-wielding chars still have something to use in second hand slot- be it consumable stuff (like bullets, arrows, magic crystals, etc) or additional armor piece (usually spheres for mages, and something like quiver for ranged weaps users), so difference in economy between single- and dual-wielding chars is not so big. Even if there`re no weap in second hand - then big weaps like GS cost more to craft.
    GE made bullets consume inventory slot, not equip slot( unless you use time-limited bullet boxes, which still use dedicated slot), and have no use for DEF slots in second hand (exc. Rosario, Shield, Armshield). And all the weap types cost ~ the same to craft (little difference in materials makes it cost more or less simply due to supply and demand, not due to materials being more or less rare, like different crests for Armonia or different insignias for Valeron). So using dual-wielding stance actually makes your char more expensive to use- be it early game (where you use +3 AR weap as stat-stick ) or full 2 weap sets.
    But... In the same time- it`s gonna kill some weap types...again.
    Like... Sariel is using Staff+ Cube. If he`s not Dual-wielder anymore, he`s gonna use either Cube or Staff separately. If it`s gonna be Staff- Cubes will go distinct again, as second user (Marchetti) getting a arguable rework again.
    In the same time- it`s a great time to collect money, as when it`s gonna be patched on GEEU -a lot of weapon supply gonna appear, especially on some weaps like sword (due to Doom Slave)

  8. #8
    Wisdom Seeker
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    Quote Originally Posted by itsyous View Post
    I wonder how the costume system will work for dual-wielding stances now. I loved equipping different series (ex. Angel and Curse) on chars like CNL or Adeline (BF). TBH, i love dual wielding battle styles so much (not only in GE), and wielding two different weaps felt good.
    But in the same time -it really needs to be done. Usually in MMO single-wielding chars still have something to use in second hand slot- be it consumable stuff (like bullets, arrows, magic crystals, etc) or additional armor piece (usually spheres for mages, and something like quiver for ranged weaps users), so difference in economy between single- and dual-wielding chars is not so big. Even if there`re no weap in second hand - then big weaps like GS cost more to craft.
    GE made bullets consume inventory slot, not equip slot( unless you use time-limited bullet boxes, which still use dedicated slot), and have no use for DEF slots in second hand (exc. Rosario, Shield, Armshield). And all the weap types cost ~ the same to craft (little difference in materials makes it cost more or less simply due to supply and demand, not due to materials being more or less rare, like different crests for Armonia or different insignias for Valeron). So using dual-wielding stance actually makes your char more expensive to use- be it early game (where you use +3 AR weap as stat-stick ) or full 2 weap sets.
    But... In the same time- it`s gonna kill some weap types...again.
    Like... Sariel is using Staff+ Cube. If he`s not Dual-wielder anymore, he`s gonna use either Cube or Staff separately. If it`s gonna be Staff- Cubes will go distinct again, as second user (Marchetti) getting a arguable rework again.
    In the same time- it`s a great time to collect money, as when it`s gonna be patched on GEEU -a lot of weapon supply gonna appear, especially on some weaps like sword (due to Doom Slave)
    Costume is same like now.
    Cube is sariel's main weapon so he will be cube user.
    The only dead series are main-gauche, controller, hammer, pendant, gaiter.
    FAQS:
    Q: What stance does my character have ?
    Q: What's my max crit rate ?
    Q: What's lv13 of this skill ?
    Q: Which hand weapon is my damage based on ?

    >Click here to see answer<

  9. #9
    Whistleblower
    Join Date
    Jun 2017
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    318
    Lets talk about that dual weapon change.

    Cuz even tho I understance why devs have to change it. but I still feel disappointed.
    The change will make it hard to find the different between those stance.
    except like the length of the weapon , animation or how the character use the weapon.

    for me it is a BURDEN for current ge to release 1 char per month.
    even those char was designed from years ago.
    that make the stance feel the same.

    no matter what type of weapon that char use. sword , seber , main-gauche or staff and rod.
    now i cannot find the different at all.
    pple only know melee , shooting or magic...

  10. #10
    Wisdom Seeker
    Join Date
    Dec 2014
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    Quote Originally Posted by Moerte View Post
    Lets talk about that dual weapon change.

    Cuz even tho I understance why devs have to change it. but I still feel disappointed.
    The change will make it hard to find the different between those stance.
    except like the length of the weapon , animation or how the character use the weapon.

    for me it is a BURDEN for current ge to release 1 char per month.
    even those char was designed from years ago.
    that make the stance feel the same.

    no matter what type of weapon that char use. sword , seber , main-gauche or staff and rod.
    now i cannot find the different at all.
    pple only know melee , shooting or magic...
    Then what is the different before the change ?
    FAQS:
    Q: What stance does my character have ?
    Q: What's my max crit rate ?
    Q: What's lv13 of this skill ?
    Q: Which hand weapon is my damage based on ?

    >Click here to see answer<

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